Yaniv Guertel

Soletter

Soletter is a sunday morning zen puzzle game. Inspired by classic card games, Scrabble and modern word games such as Wordle, player goal is to use as many letter tiles as possible to construct different words. The designed experience aims to help the players reach sense of achievement in a relatively cheap cognitive cost. The game therefor can be used both as a mind break from repetitive daily tasks and as a quick win in times of need.

The game which started as a shared family project, had grown to potentially be released commercially. With future plans of optimization and a backlog of potential features, I believe this game has viral potential once development is completed.

The game is currently in beta stage and does not represent the final product. The core functionality is implemented but you might still encounter few bugs.